Work on Robber Baron of Warsong Gulch continues...
Saturday, November 24, 2007
Tuesday, November 13, 2007
Banshee Queen
A quick edit of Sylvanas' NPC skin to more closely resemble her wc3 incarnation. Since she'll be on screen approximately 3 seconds, I didn't really go overboard on minor details like species.
Labels:
3d,
animation,
hare hare yukai,
haruhiism,
Model Editing,
sylvanas,
warcraft,
WIP,
wow
Sunday, November 11, 2007
Eyeballs
As much as I like the wow models, both for machinima and art, I still like to do some modelling of my own. For the first step to redesigning the WoW gnome model, I started with the eyes, which are basically two flat little circles on top of a flat face surface with an eye painted on it.
To start off with, I made a couple eyeballs, then drew out a couple sockets to fit. Currently I UV mapped them to match the original, though when I finish making my own head I'll probably be redoing that as well(If only to let me make an asymmetrical face). I tried to keep close to the proportions and style of the WOW gnome when I rebuilt the jaw and skull.
Here's a closeup. The eyeballs themselves clearly need a lot of work, and still lack eyelashes and stuff.
The original, for comparison.
Here's a WIP shot of the eye socket. For this version, I worked within the framework of the old head mesh, but I plan on redoing it to a greater extent after finishing the new mouth.
Eventually, I hope to have an entirely redone character model, and probably completely new textures as well. Not only will it look better, but it will be very good practice for my non warcraft stuff.
To start off with, I made a couple eyeballs, then drew out a couple sockets to fit. Currently I UV mapped them to match the original, though when I finish making my own head I'll probably be redoing that as well(If only to let me make an asymmetrical face). I tried to keep close to the proportions and style of the WOW gnome when I rebuilt the jaw and skull.
Here's a closeup. The eyeballs themselves clearly need a lot of work, and still lack eyelashes and stuff.
The original, for comparison.
Here's a WIP shot of the eye socket. For this version, I worked within the framework of the old head mesh, but I plan on redoing it to a greater extent after finishing the new mouth.
Eventually, I hope to have an entirely redone character model, and probably completely new textures as well. Not only will it look better, but it will be very good practice for my non warcraft stuff.
Saturday, November 3, 2007
Work in progress: Olibith
I'm halfway through a portrait of Olibith, star of screen and smaller screen, and I made a little movie showing my progress. I'm experimenting with styled saslight hair for the first time, which is interesting- a lot of fun, too.
Check it out here- http://stage6.divx.com/user/Pinkhair/video/1813031/
Check it out here- http://stage6.divx.com/user/Pinkhair/video/1813031/
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