Showing posts with label Model Editing. Show all posts
Showing posts with label Model Editing. Show all posts

Monday, December 1, 2014

Sunday, August 28, 2011

Blizzcon 2011 second contest progress

Blizz is having a second Blizzcon video contest this year, and this one isn't accepting webcam vlogs so more machinima folks are actually entering. I know Mushanga, Zimtower, and WowCrendor have horses in the race, so there will at least be honest competition.











Monday, February 7, 2011

Further into the Danger Zone

I hadn't planned on doing any more with it, but I decided to rework some of the UVs and add a cockpit.


Sunday, February 6, 2011

Tuesday, January 18, 2011

Alterac Barracks

No, I'm not dead. I've had some computer-being-dead issues, some illness, and some employment to distract me, though.

This is entirely texture editing, so there are some UV problems with the model that I didn't fix. It is a version of the standard human barracks for Alterac, with snow.






I created it for SirFranc and Chronicles of Azeroth.

Monday, July 5, 2010

One of them nights, m. nights...

Just some random NPCs.

Not the finished version, but I turned off the other computer so here's the only screenshot=P



Also...

Thursday, September 24, 2009

Tuesday, July 21, 2009

Roll out!

While the Ensidia project churns along, here's a bit of a sneak peek at what you can expect from Never Stay Tuned IV, Olibith's most ambitious collab yet! I worked heavily on two of the parts myself, and everything I've seen just makes me more excited to see the rest...

Tuesday, April 28, 2009

V 2.0


Version 2.0- now with sockets!

Monday, April 13, 2009

SG 3.1

Some more testing for the current project...




Wednesday, April 8, 2009

Flame Pengu... er, Leviathan!

Unable to get onto the test realm for any Flame Leviathan tests, whatever could I do for my movie- I want it done before Ulduar is public, after all... Quite a dilemma.

I still need to add more to the environment, but here's what I have so far with everything mocked up in 3d. Since there are no exporters that work with the new map format, I had to recreate the ground pretty much from scratch, and I still need to add the snowdrifts to it and work on the rubble texturing.

Thursday, February 26, 2009

Still alive... and without a point!

Baron Soosdon's latest movie is out, and it features a bit of intro animation by me!
No Point
Go check it out on vimeo!

Monday, January 5, 2009

A little something...

Happy new year, everyone!
Made this little texture edit for my Machinima.com christmas movie, "Trees Things Happen"...

I'll update when my movie appears on Machinima.com...

Wednesday, October 1, 2008

A quick update

A little something Malu05(the creator of that epic machinima tool) asked for...

Still very unfinished, of course.



UPDATE:
Not really worth making a whole new post over...

Tuesday, September 23, 2008

Ultimate

My first(and main) entry for the Dell Machinima Contest:



Huge thanks to Caruu and Selserene!

Wednesday, September 3, 2008

Robber Baron in High Definition

You can now watch the movie in high definition! If you like it, be sure to leave a nice comment on the WeGame page!


(Click to play movie, doubleclick for full screen)


Also, huge thanks once again to the Spoon god, for once again featuring me on Spooncraft! His support is much appreciated!