Showing posts with label azerothian supervillains. Show all posts
Showing posts with label azerothian supervillains. Show all posts
Saturday, October 25, 2008
Machinima.com interview
I'm not very good at being interviewed, but Moo did a good job of not letting me make a jackass of myself, so huge thanks to her! It was a lot of fun.
Labels:
3d,
animation,
audio,
azerothian supervillains,
baron soosdon,
busted,
cad,
contest,
dell,
escape from orgrimmar,
interview,
machinima,
madness,
Malu05,
moo money,
robber baron,
wow,
wwi
Friday, July 4, 2008
ASV6
If all goes well, the latest installment of Azerothian Supervillains will be going up today, featuring some of my animation and background art- here's a picture I smuggled out of Ian's secret death fortress to reveal...
a.jpg)
More when it's out.
a.jpg)
More when it's out.
Thursday, March 20, 2008
The REAL 2.4 Fury of the Sunwell trailer!
The moment I saw the Fury of the Sunwell trailer, the first thing myself and most of the people who know Ian Beckman thought of was that the voice was all wrong... But now, fortunately, it is fixed!
[UncleTom] alright
[UncleTom] Pink, Baron
[UncleTom] this is for you
[UncleTom] Enjoy!
And it is awesome. Like a magic fairy.
[UncleTom] alright
[UncleTom] Pink, Baron
[UncleTom] this is for you
[UncleTom] Enjoy!
And it is awesome. Like a magic fairy.
Sunday, January 27, 2008
Azerothian Supervillains 5: Sneak peek
It's been a hectic month for me, working on my own upcoming machinima(previews soon), on my first commercial video editing job, as well as contributing to a couple other movie projects- in particular, Ian Beckman's excellent Azerothian Supervillains. Featuring some of WoW's biggest goon squad members as a rather campy set of supervillains scheming from within the Black Temple, it features ever improving animation and consistently excellent voice acting. Number five, potentially out as early as this week, is the most ambitious yet, and from the bits I've seen, I for one can't wait to see the rest!
Ian and I met in IRC(#machinima on quakenet- check it out!), and he asked what I could do about making a courtroom in wow. It was an interesting idea, and it was definitely a fun, if somewhat frustrating, experience.
My first attempt was to use a room model directly out of stormwind city- you might recognise the one I chose, the large building in the corner of the dwarven district. Looking at the model, though, revealed it to be horribly constructed, presumably due to automated optimization, and so I ended up modeling and texturing the entire room and a few of the objects from scratch, with the originals used as references. Most of the textures are edited version of wow standard ones.
Ian and I met in IRC(#machinima on quakenet- check it out!), and he asked what I could do about making a courtroom in wow. It was an interesting idea, and it was definitely a fun, if somewhat frustrating, experience.
My first attempt was to use a room model directly out of stormwind city- you might recognise the one I chose, the large building in the corner of the dwarven district. Looking at the model, though, revealed it to be horribly constructed, presumably due to automated optimization, and so I ended up modeling and texturing the entire room and a few of the objects from scratch, with the originals used as references. Most of the textures are edited version of wow standard ones.
Labels:
3d,
animation,
azerothian supervillains,
collaboration,
courtroom,
ian beckman,
illidan,
kael'thas,
machinima,
Model Editing,
modelling,
warcraft,
WIP,
wow
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