Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Sunday, August 28, 2011

Blizzcon 2011 second contest progress

Blizz is having a second Blizzcon video contest this year, and this one isn't accepting webcam vlogs so more machinima folks are actually entering. I know Mushanga, Zimtower, and WowCrendor have horses in the race, so there will at least be honest competition.











Monday, February 7, 2011

Further into the Danger Zone

I hadn't planned on doing any more with it, but I decided to rework some of the UVs and add a cockpit.


Sunday, February 6, 2011

Sunday, August 2, 2009

Ensidia: The Trailer

Well, time to reveal that major project- A trailer for the raiding guild Ensidia, for some of their live appearances. An online version will follow soon enough, though.

They've gone into PLAID!

Monday, June 1, 2009

Second life is more tentacular for my efforts.

My forays into second life have been pretty tentative, with my being dragged about by Moo and watching Caruu strut his stuff, but my first solo attempt saw me taking second place in a building contest with my little glowing, wobbling eyeball thingie. So now it looks like he'll get his own little place in the pond at Sweet Mariposa, very neat...
Second life is an incredible pain to make anything in compared to, say, any 3d software developed in the past 10 years, but it's fun to do model edits that other players can see.

Oh, yeah, and my name on there is Haye Abbott. Totally classy.

Sunday, May 3, 2009

Rig

Made a new rig yesterday, decided to try for something a bit more all purpose than usual.

Tuesday, April 28, 2009

V 2.0


Version 2.0- now with sockets!

Tuesday, April 14, 2009

Failing at Handstands

Spindly arms, bit fat metal ass, you know how it is...

Monday, April 13, 2009

SG 3.1

Some more testing for the current project...




Thursday, February 26, 2009

Still alive... and without a point!

Baron Soosdon's latest movie is out, and it features a bit of intro animation by me!
No Point
Go check it out on vimeo!

Tuesday, January 6, 2009

A Very Northrend Christmas entry: Trees Things Happen

Well, after various trials, I managed to hack and cobble together my entry for Machinima.com's christmas contest:




I had to cut the movie for time pretty severely(around a minute) after the music and sound was already done, so you'll probably notice some discontinuities- sorry bout that. I had to make the movie in sections because of constant crashes(the source footage for this movie was ginormous), and when I assembled it the pieces seem to have been much longer together than I'd expected. Think I dropped a zero in my math somewhere. In any event, expect an uncut version eventually.

Special thanks to every who helped, especially my voice actors, and to Moo for forcibly convincing me to enter- I'm very glad I did!

Saturday, August 9, 2008

Remember this?

After a bit of a hard drive disaster that wiped out a bunch of stuff(specifically the stuff I was transferring between drives when my power went out), I'm not totally sure about going through with the WeGame thing. But..



...Who knows?

Friday, July 4, 2008

ASV6

If all goes well, the latest installment of Azerothian Supervillains will be going up today, featuring some of my animation and background art- here's a picture I smuggled out of Ian's secret death fortress to reveal...



More when it's out.

Wednesday, April 16, 2008

Pretty fly for a (former) Draenei

And here he comes!
I managed to restrain myself from adding treads.

Friday, February 8, 2008

Olibith, and a time lapse movie


Back after I helped Soosdon with UE0, Olibith asked if I'd mind doing a portrait for him- I started on one back then, but with all the other stuff I'd been doing it just kinda slipped through the cracks. So anyway, here it is. ^_^

I also posted a time lapse video showing the steps I took after importing the model through Modeler. I did have to make several trips back to Modeler though, as the video shows, to tweak geometry problems and to create the geometry for stuff like the beard, turban, and rebuilding the robe shoulders.

Of course, it really doesn't show the harder part(which most people really seem more interested in) but I only started saving pictures at around that point when someone asked me if I could show them some step by steps, which I realized was a pretty neat idea. I'm probably going to use the WCM blog I've been provided with to put up a brief tutorial, probably covering some basic lighting and skin shading.