A bit of silliness that popped into my head after finishing War Stories, thanks to Zimtower's constnat spamming of Kim Lukas, gnomes in clouds, and my little pony.
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Thursday, September 1, 2011
Sunday, August 28, 2011
Blizzcon 2011 second contest progress
Blizz is having a second Blizzcon video contest this year, and this one isn't accepting webcam vlogs so more machinima folks are actually entering. I know Mushanga, Zimtower, and WowCrendor have horses in the race, so there will at least be honest competition.
Wednesday, April 20, 2011
Blizzard's 20th anniversary contest
So, I made a movie for Blizzard's 20th anniversary contest in 48 hours.
I really hadn't planned to enter, but Paus convinced me that I had to, at least, try if I actually came up with an idea. So I fooled around with some thoughts, but then gave it a rest, not really liking anything. Then I suddeny had a silly little idea and banged it out.
I learned that perhaps the most important thing is not to rush, though- I nearly killed my computer trying to multitask too much. I ended up losing more time with rebooting my computer and poking around inside it to see why it wasn't giving me a display than I did waiting for a render to finish to move to the next part.
Voice acting was done on extremely short notice, completely by amateur talent(including myself!), and thanks to Rob(the guy who plays the original Cad character) for wrangling some actors up for me while I was busy animating. Sadly, my usual suspects like TotalBiscuit wern't free on such short notice(can't blame them there, of course) which probably would have slammed th.
Given all the problems I had(including having to replace a video card during it) I'm pretty happy with the result, though I woulda liked to have had longer especially for dealing with the voice acting.
Assuming it gets into the voting round, I'm gonna need all the help I can with the votes!
I really hadn't planned to enter, but Paus convinced me that I had to, at least, try if I actually came up with an idea. So I fooled around with some thoughts, but then gave it a rest, not really liking anything. Then I suddeny had a silly little idea and banged it out.
I learned that perhaps the most important thing is not to rush, though- I nearly killed my computer trying to multitask too much. I ended up losing more time with rebooting my computer and poking around inside it to see why it wasn't giving me a display than I did waiting for a render to finish to move to the next part.
Voice acting was done on extremely short notice, completely by amateur talent(including myself!), and thanks to Rob(the guy who plays the original Cad character) for wrangling some actors up for me while I was busy animating. Sadly, my usual suspects like TotalBiscuit wern't free on such short notice(can't blame them there, of course) which probably would have slammed th.
Given all the problems I had(including having to replace a video card during it) I'm pretty happy with the result, though I woulda liked to have had longer especially for dealing with the voice acting.
Assuming it gets into the voting round, I'm gonna need all the help I can with the votes!
Monday, April 18, 2011
Thursday, August 19, 2010
Sunday, June 20, 2010
Sunday, May 2, 2010
Saturday, April 3, 2010
Vertex animation
Labels:
3d,
animation,
lordaeran,
Model Editing,
Moire,
succession,
warcraft,
WIP,
wow,
youtube
Thursday, March 25, 2010
Brain Chili: The Trailer!
My entry for Baron Soosdon's starcraft beta contest. I had to cut it down to a trailer due to length- I'd originally thought the rules were 'over one minute long' instead of 'exactly one minute long'. My bad.
Wednesday, February 3, 2010
Monday, November 30, 2009
Wednesday, October 7, 2009
Sunday, September 13, 2009
Saturday, August 8, 2009
Never Stay Tuned 4 is out!
That's right, Olibith's Never Stay Tuned 4 is out, featuring some work by me, not to mention Baron Soosdon, Goldskin, Ian Beckman, and the AFK Players!

Not sure if it'll be easy to pick out what I did for it... =P
Labels:
3d,
afk players,
animation,
baron soosdon,
caruu,
collaboration,
elf,
gnomes,
goldskin,
ian beckman,
lich king,
machinima,
madness,
matrix,
Olibith,
optimus prime,
wow
Sunday, August 2, 2009
Tuesday, July 21, 2009
Roll out!
While the Ensidia project churns along, here's a bit of a sneak peek at what you can expect from Never Stay Tuned IV, Olibith's most ambitious collab yet! I worked heavily on two of the parts myself, and everything I've seen just makes me more excited to see the rest...
.jpg)
.jpg)
Labels:
3d,
animation,
caruu,
collaboration,
gnomes,
machinima,
madness,
Model Editing,
optimus prime,
reskin,
warcraft,
WIP,
wow
Monday, July 13, 2009
Monday, June 1, 2009
Second life is more tentacular for my efforts.
My forays into second life have been pretty tentative, with my being dragged about by Moo and watching Caruu strut his stuff, but my first solo attempt saw me taking second place in a building contest with my little glowing, wobbling eyeball thingie. So now it looks like he'll get his own little place in the pond at Sweet Mariposa, very neat...
Second life is an incredible pain to make anything in compared to, say, any 3d software developed in the past 10 years, but it's fun to do model edits that other players can see.
Oh, yeah, and my name on there is Haye Abbott. Totally classy.
Second life is an incredible pain to make anything in compared to, say, any 3d software developed in the past 10 years, but it's fun to do model edits that other players can see.Oh, yeah, and my name on there is Haye Abbott. Totally classy.
Sunday, May 3, 2009
Tuesday, April 14, 2009
Subscribe to:
Comments (Atom)



.jpg)