Showing posts with label warcraft. Show all posts
Showing posts with label warcraft. Show all posts

Monday, December 1, 2014

Sunday, August 28, 2011

Blizzcon 2011 second contest progress

Blizz is having a second Blizzcon video contest this year, and this one isn't accepting webcam vlogs so more machinima folks are actually entering. I know Mushanga, Zimtower, and WowCrendor have horses in the race, so there will at least be honest competition.











Wednesday, April 20, 2011

Blizzard's 20th anniversary contest

So, I made a movie for Blizzard's 20th anniversary contest in 48 hours.

I really hadn't planned to enter, but Paus convinced me that I had to, at least, try if I actually came up with an idea. So I fooled around with some thoughts, but then gave it a rest, not really liking anything. Then I suddeny had a silly little idea and banged it out.

I learned that perhaps the most important thing is not to rush, though- I nearly killed my computer trying to multitask too much. I ended up losing more time with rebooting my computer and poking around inside it to see why it wasn't giving me a display than I did waiting for a render to finish to move to the next part.

Voice acting was done on extremely short notice, completely by amateur talent(including myself!), and thanks to Rob(the guy who plays the original Cad character) for wrangling some actors up for me while I was busy animating. Sadly, my usual suspects like TotalBiscuit wern't free on such short notice(can't blame them there, of course) which probably would have slammed th.

Given all the problems I had(including having to replace a video card during it) I'm pretty happy with the result, though I woulda liked to have had longer especially for dealing with the voice acting.

Assuming it gets into the voting round, I'm gonna need all the help I can with the votes!

Monday, February 7, 2011

Further into the Danger Zone

I hadn't planned on doing any more with it, but I decided to rework some of the UVs and add a cockpit.


Sunday, February 6, 2011

Tuesday, January 18, 2011

Alterac Barracks

No, I'm not dead. I've had some computer-being-dead issues, some illness, and some employment to distract me, though.

This is entirely texture editing, so there are some UV problems with the model that I didn't fix. It is a version of the standard human barracks for Alterac, with snow.






I created it for SirFranc and Chronicles of Azeroth.

Monday, July 5, 2010

One of them nights, m. nights...

Just some random NPCs.

Not the finished version, but I turned off the other computer so here's the only screenshot=P



Also...

Thursday, March 25, 2010

Brain Chili: The Trailer!

My entry for Baron Soosdon's starcraft beta contest. I had to cut it down to a trailer due to length- I'd originally thought the rules were 'over one minute long' instead of 'exactly one minute long'. My bad.

Sunday, August 2, 2009

Ensidia: The Trailer

Well, time to reveal that major project- A trailer for the raiding guild Ensidia, for some of their live appearances. An online version will follow soon enough, though.

They've gone into PLAID!

Tuesday, July 21, 2009

Roll out!

While the Ensidia project churns along, here's a bit of a sneak peek at what you can expect from Never Stay Tuned IV, Olibith's most ambitious collab yet! I worked heavily on two of the parts myself, and everything I've seen just makes me more excited to see the rest...

Tuesday, June 30, 2009

Sunday, May 3, 2009

Rig

Made a new rig yesterday, decided to try for something a bit more all purpose than usual.

Tuesday, April 28, 2009

V 2.0


Version 2.0- now with sockets!

Tuesday, April 14, 2009

Failing at Handstands

Spindly arms, bit fat metal ass, you know how it is...

Wednesday, April 8, 2009

Flame Pengu... er, Leviathan!

Unable to get onto the test realm for any Flame Leviathan tests, whatever could I do for my movie- I want it done before Ulduar is public, after all... Quite a dilemma.

I still need to add more to the environment, but here's what I have so far with everything mocked up in 3d. Since there are no exporters that work with the new map format, I had to recreate the ground pretty much from scratch, and I still need to add the snowdrifts to it and work on the rubble texturing.

Tuesday, January 6, 2009

A Very Northrend Christmas entry: Trees Things Happen

Well, after various trials, I managed to hack and cobble together my entry for Machinima.com's christmas contest:




I had to cut the movie for time pretty severely(around a minute) after the music and sound was already done, so you'll probably notice some discontinuities- sorry bout that. I had to make the movie in sections because of constant crashes(the source footage for this movie was ginormous), and when I assembled it the pieces seem to have been much longer together than I'd expected. Think I dropped a zero in my math somewhere. In any event, expect an uncut version eventually.

Special thanks to every who helped, especially my voice actors, and to Moo for forcibly convincing me to enter- I'm very glad I did!

Monday, January 5, 2009

A little something...

Happy new year, everyone!
Made this little texture edit for my Machinima.com christmas movie, "Trees Things Happen"...

I'll update when my movie appears on Machinima.com...