Made a new rig yesterday, decided to try for something a bit more all purpose than usual.
Showing posts with label blodeuwed. Show all posts
Showing posts with label blodeuwed. Show all posts
Sunday, May 3, 2009
Wednesday, April 8, 2009
Flame Pengu... er, Leviathan!
Unable to get onto the test realm for any Flame Leviathan tests, whatever could I do for my movie- I want it done before Ulduar is public, after all... Quite a dilemma.
I still need to add more to the environment, but here's what I have so far with everything mocked up in 3d. Since there are no exporters that work with the new map format, I had to recreate the ground pretty much from scratch, and I still need to add the snowdrifts to it and work on the rubble texturing.
I still need to add more to the environment, but here's what I have so far with everything mocked up in 3d. Since there are no exporters that work with the new map format, I had to recreate the ground pretty much from scratch, and I still need to add the snowdrifts to it and work on the rubble texturing.
Wednesday, June 25, 2008
Fire Festival Fun
WoW has decided not to work for me tonight (sorry Vesty and Uneek!) but before it died totally I was able to capture and create my shortest machinima yet! It is an interpretation of the Walt Disney classic, The Little Mermaid!

Sunday, November 11, 2007
Eyeballs
As much as I like the wow models, both for machinima and art, I still like to do some modelling of my own. For the first step to redesigning the WoW gnome model, I started with the eyes, which are basically two flat little circles on top of a flat face surface with an eye painted on it.
To start off with, I made a couple eyeballs, then drew out a couple sockets to fit. Currently I UV mapped them to match the original, though when I finish making my own head I'll probably be redoing that as well(If only to let me make an asymmetrical face). I tried to keep close to the proportions and style of the WOW gnome when I rebuilt the jaw and skull.

Here's a closeup. The eyeballs themselves clearly need a lot of work, and still lack eyelashes and stuff.

The original, for comparison.

Here's a WIP shot of the eye socket. For this version, I worked within the framework of the old head mesh, but I plan on redoing it to a greater extent after finishing the new mouth.

Eventually, I hope to have an entirely redone character model, and probably completely new textures as well. Not only will it look better, but it will be very good practice for my non warcraft stuff.
To start off with, I made a couple eyeballs, then drew out a couple sockets to fit. Currently I UV mapped them to match the original, though when I finish making my own head I'll probably be redoing that as well(If only to let me make an asymmetrical face). I tried to keep close to the proportions and style of the WOW gnome when I rebuilt the jaw and skull.

Here's a closeup. The eyeballs themselves clearly need a lot of work, and still lack eyelashes and stuff.

The original, for comparison.

Here's a WIP shot of the eye socket. For this version, I worked within the framework of the old head mesh, but I plan on redoing it to a greater extent after finishing the new mouth.

Eventually, I hope to have an entirely redone character model, and probably completely new textures as well. Not only will it look better, but it will be very good practice for my non warcraft stuff.
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