Can't wait to see who all shows up- I've not met any of these crazy folks offline before, so despite my reservations about the festival itself I'm looking forward to it.
Showing posts with label terminator. Show all posts
Showing posts with label terminator. Show all posts
Friday, October 31, 2008
So, now I'm getting ready to go to the Machinima Fest in the city tomorrow. I'll be taking the train in with Ian Beckman(the guy behind Azerothian Supervillains) who's flying up right now, and crashing in his hotel across the street from the Eyebeam center. None of my films are being shown, but a couple of movies with my work in em have been nominated, so I might get to see something of mine on a big screen again anyways^_^
Can't wait to see who all shows up- I've not met any of these crazy folks offline before, so despite my reservations about the festival itself I'm looking forward to it.
Can't wait to see who all shows up- I've not met any of these crazy folks offline before, so despite my reservations about the festival itself I'm looking forward to it.
Monday, February 18, 2008
MechaMurloc 1.0 skin
If I told you the collaborative project this was for, I'd be fed to a ravenous dopefish.

I have to say it looks better in motion, which is what I designed it for- I didn't upsample the texture like I usually do, either, so it's not the highest quality(because I plan to use it for in-game footage). Still, it should serve well.
Update:


I have to say it looks better in motion, which is what I designed it for- I didn't upsample the texture like I usually do, either, so it's not the highest quality(because I plan to use it for in-game footage). Still, it should serve well.
Update:
Labels:
3d,
machinima,
Model Editing,
murloc,
terminator,
warcraft,
WIP,
wow
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