Before I forget, the other WWI machinima I worked on, Disks of Norgannon, is out on Warcraftmovies... Check it out!
I did the ending scenes of Illidan and Arthas, echoing the fight scene from Warcraft 3- As Malu mentions, the movie was made itn under a week, so there was little time to do everything, but I'm reasonably happy with how it turned out anyway.
Showing posts with label illidan. Show all posts
Showing posts with label illidan. Show all posts
Monday, July 28, 2008
Oh yeah...
Sunday, February 3, 2008
Fury
One of the most anticipated warcraft machinima at the moment among action fans is Seksi's Fury. Needless to say, I was interested when he went looking for someone to help edit some textures...
This is just a first shot at what he wanted, we'll see how it works out.
In other news, the job's going well, it seems- cross fingers for me!

This is just a first shot at what he wanted, we'll see how it works out.
In other news, the job's going well, it seems- cross fingers for me!
Sunday, January 27, 2008
Azerothian Supervillains 5: Sneak peek
It's been a hectic month for me, working on my own upcoming machinima(previews soon), on my first commercial video editing job, as well as contributing to a couple other movie projects- in particular, Ian Beckman's excellent Azerothian Supervillains. Featuring some of WoW's biggest goon squad members as a rather campy set of supervillains scheming from within the Black Temple, it features ever improving animation and consistently excellent voice acting. Number five, potentially out as early as this week, is the most ambitious yet, and from the bits I've seen, I for one can't wait to see the rest!
Ian and I met in IRC(#machinima on quakenet- check it out!), and he asked what I could do about making a courtroom in wow. It was an interesting idea, and it was definitely a fun, if somewhat frustrating, experience.
My first attempt was to use a room model directly out of stormwind city- you might recognise the one I chose, the large building in the corner of the dwarven district. Looking at the model, though, revealed it to be horribly constructed, presumably due to automated optimization, and so I ended up modeling and texturing the entire room and a few of the objects from scratch, with the originals used as references. Most of the textures are edited version of wow standard ones.
Ian and I met in IRC(#machinima on quakenet- check it out!), and he asked what I could do about making a courtroom in wow. It was an interesting idea, and it was definitely a fun, if somewhat frustrating, experience.
My first attempt was to use a room model directly out of stormwind city- you might recognise the one I chose, the large building in the corner of the dwarven district. Looking at the model, though, revealed it to be horribly constructed, presumably due to automated optimization, and so I ended up modeling and texturing the entire room and a few of the objects from scratch, with the originals used as references. Most of the textures are edited version of wow standard ones.
Labels:
3d,
animation,
azerothian supervillains,
collaboration,
courtroom,
ian beckman,
illidan,
kael'thas,
machinima,
Model Editing,
modelling,
warcraft,
WIP,
wow
Saturday, October 27, 2007
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