Showing posts with label machinima. Show all posts
Showing posts with label machinima. Show all posts

Monday, December 1, 2014

Tuesday, November 29, 2011

Pink at DragonCon

I could have sworn I posted this already... but anyway, the very awesome Romily got this picture of my segment from Never Stay Tuned being played at DragonCon!


Monday, October 3, 2011

Monday, August 29, 2011

Sunday, August 28, 2011

Blizzcon 2011 second contest progress

Blizz is having a second Blizzcon video contest this year, and this one isn't accepting webcam vlogs so more machinima folks are actually entering. I know Mushanga, Zimtower, and WowCrendor have horses in the race, so there will at least be honest competition.











Sunday, February 6, 2011

Thursday, August 19, 2010

Thursday, September 24, 2009

Sunday, August 2, 2009

Ensidia: The Trailer

Well, time to reveal that major project- A trailer for the raiding guild Ensidia, for some of their live appearances. An online version will follow soon enough, though.

They've gone into PLAID!

Tuesday, July 21, 2009

Roll out!

While the Ensidia project churns along, here's a bit of a sneak peek at what you can expect from Never Stay Tuned IV, Olibith's most ambitious collab yet! I worked heavily on two of the parts myself, and everything I've seen just makes me more excited to see the rest...

Tuesday, April 28, 2009

V 2.0


Version 2.0- now with sockets!

Tuesday, April 14, 2009

Failing at Handstands

Spindly arms, bit fat metal ass, you know how it is...

Monday, April 13, 2009

SG 3.1

Some more testing for the current project...




Wednesday, April 8, 2009

Flame Pengu... er, Leviathan!

Unable to get onto the test realm for any Flame Leviathan tests, whatever could I do for my movie- I want it done before Ulduar is public, after all... Quite a dilemma.

I still need to add more to the environment, but here's what I have so far with everything mocked up in 3d. Since there are no exporters that work with the new map format, I had to recreate the ground pretty much from scratch, and I still need to add the snowdrifts to it and work on the rubble texturing.